Deck of Many Things, age 18

I had been playing D&D since age 9 or so, when Ian M__ of Middletown, a classmate of mine, introduced me to the game.

We soon left town, and I couldn’t find anyone else to play D&D with through high school. I pored over the rule books, drew some things, sketched some stuff on graph paper, ventured off into other RPGs, played a Lot of IMoria, and then started playing in earnest in college.

I was doing a lot of flying.

I haven’t played in years. My son is getting old enough to play, so I dug the stuff out of storage, hadn’t opened the book in probably 25 years or so.

When I opened up the DMG,

One of the most prized books in my collection. We have had a lot of fun together.

One of the most prized books in my collection. We have had a lot of fun together.


It fell open to this page, naturally. (I’ll let you click on the image to see what page it’s on, and where the card is placed. Go ahead, I’ll wait.)

Don't know, sir. Just random, I guess.

Don’t know, sir. Just random, I guess.

A Deck of Many Things is a magical item, when you draw a card from it, a random effect happens, sometimes very good, and sometimes very bad.

The rule book lays out an procedure to build one out of an actual deck of playing cards, so the the player can act out the role of his PC, see what I’m saying?

The bookmark is an Ace of Diamonds, one of the cards you’d use in a Deck of Many Things. It’s as if it’s an old Deck, and this is the only relic you have left of an old friend. You know, if you were a retired adventurer.

Here is the entry for The Vizier (AD).

I must have wondered how long it would be before the card was rediscovered, and who would find it?

I must have wondered how long it would be before the card was rediscovered, and who would find it?

Oh, well played, young man. That’ll do.

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MtG – A Mighty Battle

More of a slog, really, but it tickles me when I can play game mechanics out to their logical extremes, and this match had that in spades (no pun intended).

I really like Magic: the Gathering – Duels of the Planeswalkers. I have been playing it for several years now. It hones my skill at the game, without getting into a lot of card-buying craziness or the even-crazier tournament scene.

I enjoyed 2013 and 2014 the most; I really hate the change in monetization mechanic introduced in 2015. So I was playing some 2014 today.

I am currently working on filling out all the decks, and I was working on one of the two green decks. This one is kind of a slow-starter, not Beastie Rush like a “regular” green deck. The deck’s mechanic is built around playing extra land from the deck, and buffing creatures based on lands coming into play (or being in play). So, for this deck, a perfect opening sequence goes: Forest, Forest -> Rampant Growth (to pull a tapped basic land), Farhaven Elf (to pull a tapped basic land) +/- another Forest. This puts you at turn four with 4 or 5 lands, which is enough to play most of the heart of the deck, while you wait for the big hitters to come out.

There are some Grazing Gladhearts (give 2 life each time a land is played), one Avenger of Zendikar (puts a 0/1 creature into play for each Forest you control, then a +1/+1 counter on each of them each time a new land comes into play), one Scute Mob (gets +4/+4 per turn if you have >4 lands)… you get the idea.

Then there are a bunch of cards to give you extra lands; Oracle of Mul-Daya (play with top card revealed, play it if it’s a land, can play an additional land per turn), Primeval Titan (get 2 lands on cast, get 2 lands each time it attacks), and all the Rampant Growth, Exploration, etc. you can stand.

There are a couple of cards that reach in to pull out the creature you want (Green Sun’s Zenith, Fierce Empath, Eye of Ugin).

The “lockdown” cards are a set of very expensive artifact creatures with Annihilator (opponent sacrifices permanents every time the creature attacks — ouch). Once these come out, the game’s pretty well over.

Anyway, that’s pretty much the deck. Grab enough land to cast the big creatures, pull the Avenger to create a ton of attackers, drain the rest of the land out of the deck to pump everything up, and then lock down with a couple of Annihilators until the other guy is either out of permanents or dead or both.

Great fun.

So I was playing against the other Planeswalkers, as it’s the closest to a “regular” deck you’ll get, and picked the Circle of Life deck.

That one is a white deck built around a bunch of creatures with Lifelink, with Celestial Mantle (if you damage your opponent, you double your life total) as the main “kill” card. I put that in quotes, because essentially, the way Circle wins is to get so far ahead of the opponent in Life total, that there is no way for the opponent to survive long enough to kill you. I love Circle of Life, and have actually built a deck around it in real life. People hate to see me coming with it, because I can often get my life total above 1000 with it. yikes. In Magic 2013, I found out that the computer will max me out at 9,999 life, even if I still “double” after that. sigh.

In this particular game, the AI pulled Celestial Mantle, and got it attached to a 1/1 Flying creature with *Double Strike*, which meant he was doubling twice each time (grr), as my green deck has no way to deal with flyers (other than Annihiliation, of course 🙂 ).

With my deck slow to start, and his stupid double-striking Mantled thing doubling him up, things started to get a little out of hand. I had enough Grazing Gladhearts to make sure he couldn’t actually kill me (draw the land, get the life, get hit and lose the life, his life total doubles again, …), but he actually hit 9999 before I got an Annihilator out and took control of the board.

Unfortunately, I didn’t pull the Avenger until pretty late, and I’d pulled a little too much land out of my deck, so there were only about 5 or 6 lands left to pump the 0/1 guys, but I had 22 of them 🙂 I’d rather have had 10 of them that were all pumped to 14/15, but I had to take 22 6/7’s instead.

So with the opponent fully goldfished (he had no permanents at all, and I was stealing any that he sacrificed, so he stopped playing cards at all), it was simply a matter of whether I could do 10,000 damage to him before one of us decked out.

And this is where a fun little side effect of one of my cards came in handy.

It turns out that Green Sun’s Zenith gets shuffled back into the library as part of its effect. So as long as I played it every single turn, and avoided twiddling the library or drawing more than once, I could effectively play forever!

Infinite Life vs. Infinite Library, FTW!

Here's the point where he would have won, if I didn't have Zenith (note I am down to 1 in my LIbrary)

Here’s the point where he would have won, if I didn’t have Zenith (note I am down to 1 in my LIbrary)

Even with every single creature in my deck in play, because of the tiny Avenger tokens, I was only (“only”, he says) able to muster about 400 damage per turn. So, it took about 25 turns to kill him, each turn consisting of:
– Draw Green Sun’s Zenith
– Cast same
– Attack

There was lots of extra button-pushing in between; I had a handful of cards that I couldn’t cast for whatever reason (extra card draws &c), so I had to skip main phases, and then wait for the opponent to say “glub glub” a little.

In the end, I was able to kill him off before he decked out, which would have been a very unsatisfying end to the contest. For the record, it *is* possible to kill a guy with maxed-out health, as long as you have a way to keep from decking out.

Thank you, Green Sun’s Zenith. I always liked you.

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A better Arduino

I have an automation project. Like a CNC, but different. Anyway, some computer-controlled sensors and motors and stuff.

Normally, I would reach for an Arduino for this task, but I stopped, for two reasons.

First, there was a particular protocol I was trying to follow, and there isn’t a well known solution to it with Ardiuno. It’s called ASCOM, Google it, and don’t come back to me with the guy on Github, because

Second, This other solution is much more complete. But that’s another show.

Anyway, the more complete solution uses a Velleman K8055 kit, which is a very similar microcontroller/USB thingy, except the guy has already written an ASCOM driver for it, and I hear you starting up, so cool it, because this board has stuff that the Arduino doesn’t, out of the box, and it’s quite neat for me to be able to come from Arduino, and look at this schematic and be able to decipher it into functional groups, etc. it was a nice moment.

The K8055 comes with ULN2803 buffers on all digital I’s and O’s, see what I did there, and a TLV274IN quad op amp performing ADC and DAC, with corresponding DAC and PWM ports on both outputs. It also comes with terminal block connectors, all buffered and polished and ready to sense or actuate. Oh, push buttons on each digital In, LEDs on each out port.

In short, it seems to be a nice piece of kit, and very well thought out.

Not to mention it is like a semester in good computer to environment circuit design. Teaching the schematic piece by piece could be a course in any EE dept.

Sold on the concept, I picked one up at Vetco, which if you are an Arduino geek in Seattle, you must shop there. They do not pay me to say this. Just go, thank me later.

Nice looking kit, 4 ICs, granted, one is a microcontroller (a PIC in this case, I have no bias over helpful software that I didn’t write), but just a small 18-pin or so, what could be more fun?

41 resistors and a couple diodes and jumpers later, I am going cross-eyed and calling it a day. I am glad I don’t have to solder all this together on an UNO. I will continue this minor opus tomorrow, when I have fresh eyes.

I am going to drive some decent size motors off of this thing, through relays and optocouplers and stuff, see, I still had to accessorize, haven’t decided if I am going for AC or DC motors. Leaning towards 12VDC, still working out the automation bit, hence all the soldering.

Keep looking up.

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First frost

Today we woke up to a frosty lawn. There was quite a bit of hard rain last week, followed by a nice day or two over the weekend. The clouds kept coming in overnight to warm things up, but last night it stayed clear, and it got nice and cold.

Winter is coming.

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Bee troubleshooting

I gave all 4 hives a good looking-over on Sunday. The North Apiary’s hives have been named and labeled “3”, “1”, and “4”. Hive West got labeled “∞” but I think we’re still calling it “Hive West”.

Hive “4” (or “hundredths”, if you prefer) is a little experiment I’m trying, running a hive with all Westerns. I put the package into 2 Westerns, and added a third one at the one-week mark, when it looked like they might already need it. This inspection (at the 2-week mark), things are looking like they should — top box is nearly untouched, bottom 2 boxes have solid looking capped brood and a bunch of stored sugar water and pollen. I saw the queen roaming around; I assume it’ll get harder to spot her once the babies start filling out the hive. Without really thinking about it, I moved a frame of sugar water from the 2nd box to the 3rd, to get the bees to work more in the 3rd box. This is where I think the power of the all-Westerns hive is going to manifest — everything’s the same size! This hive is out of sugar water. I need to make some more up.

Hive “1” (“tenths”) also looked good. I’m worried about swarming, so I popped a second deep onto the stack before the babies are born. It’s possibly a little early, but this is what I did last year, I think, and I was glad to stay ahead of the bees a little. I saw the queen here, too, and pulled a small amount of burr comb, but other than that, I can’t really remember anything else about the inspection. This hive is out of sugar water, too.

Oh, I put slatted bottom boards into both of these hives — it apparently gives the bees a place to hang out that’s not standing on the brood, and helps ventilation during the winter. We shall see.

I had a slatted bottom board ready for Hive “3” (“ones”), and a second deep, but when I got in there, I started noticing something … amiss. I couldn’t find any eggs, and I found a *lot* of queen cells (there was one cluster that I photographed that had 3 or 4 queen cells all in the same spot — very alien looking). I looked back through, and found one larva that was pretty small (3 or 4 days old), but that was the youngest brood I saw. In short, the hive was acting queenless. Bummer. So I decided not to add the second deep, nor the slatted board. I called Alaska Bee Products, and they essentially told me that they were not going to support me in any way (“I”m out of queens, and I’m in Alaska right now”) — they suggested I combine Hive 3 with another hive to strengthen it. Grr! Nice waste of $95. So I had to wait until Tuesday for Bee’s Knees to open so I could see if they had any queens. More on this later, obviously.

Finally, I checked Hive West (“∞”). It does not look as strong as it did earlier in the spring. I think that the winter workers have dwindled a little as the queen has started laying again. This hive has 2 deeps and a super on, but the super is empty, and the upper deep only has about 4 or 5 frames working. Unexpectedly, I saw the queen in the lower deep. Plenty of eggs, first brood hatch has definitely happened, but I think I need to start feeding sugar water again, because this hive does not look that much stronger than a package at this point. I also noticed an even bigger problem — this hive has mites really bad. On every frame, I noticed mites on several bees; I could probably have gotten a dozen mites off of the bees on a given side of a given frame. So I knew that a mite treatment needed to happen, but I again needed to wait until Tuesday to talk with Bee’s Knees about it. I added a slatted bottom board to this hive, too.

So the plan, after Sunday, was:
– requeen Hive 3
– Mite treatment (if possible) for Hive West
– more sugar syrup required! All 4 hives need it.

While waiting for Bee’s Knees to open, I also decided to render out the wax from last year. We had split it into two sets — the burr comb and drone comb tailings from all the inspections last year (which almost filled a gallon bag), and the cappings wax from the honey harvest (which looks to be about another 1/2 to 3/4 gallon). Mostly for expediency, but later because I wanted to see if there was a difference in quality, I decided to render these separately (do the bodies and the cocoons affect the final wax?). My wife has a nice setup for doing wax, a dedicated thrift-store pan, a metal coffee can (although apparently a food-grade plastic bucket also works), and a strainer (I saw a YouTube where the guy uses a cheapie handled strainer over the bucket). After a few fits and starts, I figured out how to make sure you don’t overflow the coffee can — you put all the wax bits you want to render into the can (cold and dry), then fill the can partway with water. Then you dump all the wax and the water into the melting pan together, and voila! No overflow. The first straining mostly gets out the bee bodies and cocoons and dirt and stuff. Further ones really start filtering and refining out the wax quite a bit more. Totally worth the extra time. The filtered out gunk from the first straining is “slum gum”, which apparently is great for baiting swarm hives. I saved and re-froze that stuff. The rest is hardening up after its second round. Once this stuff gets done, I will move on to the cappings, and also melt down the candle we made our first year — we’re done with it.

So, when Bee’s Knees opened today, I confirmed that they had queens, and headed up there. They also confirmed that HopGuard is safe for spring mite treatment, so I’m doing a full 3-week cycle on Hive West. I got an unmarked queen, because why bother? I picked up some cotton smoker fuel and a frame lifter tool, too.

When I got home, we suited up and headed out to the bee yard. I discovered that the best starter ever is the paper towel I wiped out the wax melting pan with! Wow. I put some green grass in there to cool down the smoke, and it stayed lit through a decently long inspection.

We HopGuarded Hive West first. That went pretty easily. Let’s hope I didn’t mess anything up. I put a mite board back in there, so hopefully we’ll see some mite drops.

Then we checked each frame of Hive 3 to make sure that there was no queen and no eggs. Not finding either, we killed all the queen cells, and put in the new queen. The bees seemed to be interested in her, and did not seem to be acting aggressive, so we sealed everything up and we’ll see how it goes. We moved the bees to a freshly painted deep box, and added a slatted bottom board.

So, the current state of the apiary is two hives looking like they should for this time of year, and two that need a little TLC.

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He is confident…

Brett carries a scar from an incident when he was about 18 months old. He was running around before bedtime, tripped and fell, and hit his head on a laptop power brick. He’s heard the story again and again, how he ripped the stitch out overnight, etc.

For some reason, he brought it up again today, but this time he asked “Was the power supply damaged when I hit it?” — Brett, age 7

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Protected: Once more into the breach

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Protected: Down, doobie doobie down

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Product!

We sold our first gallon of honey tonight. It’s some of the 2013 stuff. I had to scramble to buy some labels and work out a design. I think it turned out pretty well:

yummy.

yummy.

I need to remember to edit the label and put a year on it (maybe) and “raw” and “wildflower” (probably).

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Rocksmith day 4

I played a lot of Rocksmith over the weekend. I started Saturday night when I got home with Scott’s borrowed guitar. By the end of the night, I decided that I wanted a guitar. So, Saturday, me and the kids played some, and Saturday afternoon, I went to Guitar Center and bought my first guitar, an Epiphone Les Paul Special II in Vintage Sunburst.

I recall being at dinner on Saturday night and people asking if I could play anything. At that point, I couldn’t.

Sunday brought more playing, and by Sunday afternoon, I was able to pick out Jingle Bells by myself, and had memorized a bit of Smoke on the Water.

I had also learned a small set of power chords and was able to jam with myself a little, picking out a nice little 3 chord tune of my own devising. Sounded a lot like some kind of surfer rock thing. It was fun to feel like I could just pick up a guitar and start playing a little.

Monday I took the guitar to work to show it off. Everyone was suitably impressed, but scolded me for bringing the guitar in the trunk of the car, because that had put it out of tune.

So I just finished another longish session on Rocksmith, and while I’m still pretty novice, I have started noticing that I can find my way around the frets a little better, at least frets lower than 11 or so. Also, I spent some time working on the hook in Peace of Mind. I can probably pick most of it out at this point, although not at full speed.

Chords throw me off quite a bit, I probably have about 3 of them memorized enough to just play them at speed. My scores at the arcade games are getting higher though. I haven’t beaten the first level of scale warriors yet.

I would like to get better at Don’t Look Back in Anger, but I have started avoiding songs that require me to retune the guitar a lot, so I spend a lot of time in E standard.

I am having a lot of fun learning a new skill. My fingers don’t hurt as much as I remember them hurting when I tried this last time. I like the way the game progresses and regresses me as I hit the limit of my current ability. I saw the first mastery sections today.

At this point, I pretty much have the string colors (at least, Rocksmith’s versions) ingrained and I can hit the right string at speed, usually. Red and yellow are pretty solid, I still have to pause to think about blue orange or orange green bits. I decided not to put the sticks on the guitar, so I am learning the frets the hard way, by the dots. It still feels like translation rather than fluency when I see the notes coming down the stream though. Frets 1 through 5 I can pretty much just glance down and get to, but 7 through 10 I really have to pause and think, and higher than that I usually have to pause the game and get to the right one or risk missing it.

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